


I already mentioned one major glitch - the failure to occlude particle effects (both fire and splashing water, it turns out) - but there are more serious ones. I might have been more patient if it weren’t for the glitches.

So eager to finish was I that I did finally abandon the pursuit of collectibles for the last few levels, ending the game with only three of the game’s four gold clovers. I’m proud to now be among the few people to have played the game to completion, but I’m also glad to have it behind me. But it is probably not worth your time all the same. To these people, I say: It is a better game than you think it is, with a decent variety of action. It’s certainly the case that more games go unstarted these days.Īnyway, I don’t have figures to back this up, but I suspect that Bugdom is one of the games more frequently left uncompleted, simply on the basis that probably most of the people who had it got it bundled with their iMacs, and that those who tried it at all probably didn’t play past the first two levels. On the one hand, shorter games have come into vogue, but on the other hand, there are a lot more of them, and they’re available for cheap, and often in bundles. Or at least, that’s how it used to be - I don’t know if modern trends have changed this or not. It is a truth universally acknowledged that most games go unfinished.
